Sunday, April 13, 2008

DBS Potential Island Reversal Setup


After the gap up breakout on 2nd April 2008 price has been trading in an island range between $19.94 to $19.20 and seems to be stagnating around the 200 days EMA line. The MACD lines crossing at overbought region and the 256.56 fall in the Dow Jones Industrial Index may be the catalysts to ignite a powder keg that has been dormant resulting in a gap down. Gap support at $18.64 may be tested during the price retracement. Next few days will be interesting.

Cosco Testing 200 Weeks Exponential Moving Average


A study of the weekly chart shows weekly ranges of more than $1 fluctuation appearing frequently ever since price crossed the $3 mark. Expect this range to contract if price drops and stay below $3. The next few days may see a testing of the 200 weeks EMA support. Support failure here will result in price falling towards the next support at $2.57 the low of the mid May 2007 congestion band. Major support band was formed by the tails of 2 weekly hammer candlesticks during the end of February 2007 and early March 2007 at $2.32 to $2.35 levels. However, if price manage to rebounce from the 200 weeks EMA support line and price crosses back above the $3 mark the upward momentum will challenge resistance gap at $4.02

iPhone Features

The iPhone allows conferencing, call holding, call merging, caller ID, and integration with other cellular network features and iPhone functions. For example, a playing song fades out when the user receives a call. Once the call is ended the music fades back in. Voice dialing is not supported by the iPhone.

The iPhone includes a Visual Voicemail feature allowing users to view a list of current voicemail messages on-screen without having to call into their voicemail. Unlike most other systems, messages can be listened to and deleted in a non-chronological order by choosing any message from an on-screen list. AT&T, O2, T-Mobile and Orange modified their voicemail infrastructure to accommodate this new feature designed by Apple. A lawsuit has been filed against Apple and AT&T by a company called Klausner Technologies claiming the iPhone's Visual Voicemail feature infringes two patents.[11]

A ringtone feature was introduced in the United States on September 5, 2007, but is not yet available in all countries where the iPhone has been released. This feature allows users to create custom ringtones from their purchased iTunes music for an additional fee, the same price of a song. The ringtones can be from 3 to 30 seconds in length of any part of a song, can include fading in and out, can pause from half a second to five seconds when looped, and never expire. All customizing can be done in iTunes, and the synced ringtones can also be used for alarms on the iPhone. Custom ringtones can also be created using Apple's GarageBand software 4.1.1 or later (available only on Mac OS X)[12] and third-party tools.[13]

Apple has released a video explaining many of iPhone's features through a series of demonstrations.[14]

Multimedia

Cover Flow on the iPhone.
Cover Flow on the iPhone.

The layout of the music library differs from previous iPods, with the sections divided more clearly alphabetically, and with a larger font. Similar to previous iPods, the iPhone can sort its media library by songs, artists, albums, videos, playlists, genres, composers, podcasts, audiobooks, and compilations. Cover Flow, like that on iTunes, shows the different album covers in a scroll-through photo library. Scrolling is achieved by swiping a finger across the screen.

Like the fifth generation iPods introduced in 2005, the iPhone can play video, allowing users to watch TV shows and films. Unlike other image-related content, video on the iPhone plays only in the landscape orientation, when the phone is turned sideways. Double tapping switches between wide-screen and full-screen video playback.

The iPhone allows users to purchase and download songs from the iTunes Store directly to their iPhone over Wi-Fi with the iTunes Wi-Fi Music Store, but not over the cellular data network.[15]

Internet connectivity

Internet access is available when the iPhone is connected to a local area Wi-Fi or a wide area EDGE network. The iPhone is not able to use AT&T's 3G or AT&T's HSDPA network. Steve Jobs has stated 3G would need to become more widespread in the United States and much more energy efficient before it's included in the iPhone.[16][17] By default, the iPhone will ask to join newly discovered Wi-Fi networks and prompt for the password when required, while also supporting manually joining closed Wi-Fi networks.[18] When Wi-Fi is active, it will automatically switch from the EDGE network to any nearby previously approved Wi-Fi network.[19]

Before the launch, some reviewers found the EDGE network "excruciatingly slow," with the iPhone taking as long as 100 seconds to download the Yahoo! home page for the first time.[20] Immediately before the launch, the observed speed of the network increased to almost 200 kbit/s.[21] This is probably due to the new "Fine EDGE" upgrades AT&T had been making to their network prior to the launch.[22]

The EDGE network benefits iPhone users in the U.S. by providing greater availability than 3G, as carriers based in the U.S. do not have full 3G coverage.[23] By contrast, 3G coverage ranges from 60 to 90-percent in the United Kingdom.[24]

Since the iPhone's inception, the use of the handset for Internet connectivity has exposed one or more trends. According to AT&T and Google, the iPhone generated 50 times more search requests than any other mobile handset.[25] The iPhone also increased the average wireless data usage as much as 30 times higher than on other phones, or 100MB per iPhone customer.[26]

Web accessibility

Wikipedia on the iPhone's Safari web browser.
Wikipedia on the iPhone's Safari web browser.

The iPhone is able to access the World Wide Web via a modified version of the Safari web browser. Web pages may be viewed in portrait or landscape mode and supports automatic zooming by pinching together or spreading apart fingertips on the screen, or by double-tapping text or images.[27] The web browser displays full web pages as opposed to simplified pages as on most non-smartphones.

The iPhone does not support Flash.[28] Although the iPhone does not include Java technology in its out-of-the-box configuration,[29] Sun Microsystems announced on March 7, 2008 that it would make Java available after June 2008.[30]

Apple developed an iPhone application for accessing Google's maps service in map or satellite form, a list of search results, or directions between two locations, while providing optional real-time traffic information. During the product's announcement, Jobs demonstrated this feature by searching for nearby Starbucks locations and then placing a prank call to one with a single tap.[31][32] Though Flash isn't supported in Safari on the iPhone, Apple also developed a separate application to view YouTube videos on the iPhone, similar to the system used for the Apple TV.

E-mail

The iPhone also features an e-mail program that supports HTML e-mail, which enables the user to embed photos in an e-mail message. PDF, Microsoft Word, and Microsoft Excel attachments to mail messages can be viewed on the phone.[33] Yahoo! and Google's Gmail[34] currently offer a free Push-IMAP e-mail service similar to that on a BlackBerry for the iPhone; IMAP and POP3 mail standards are also supported, including Microsoft Exchange[35] and Kerio MailServer.[36] This is currently accomplished by opening up IMAP on the Exchange server; however, Apple announced it has licensed Microsoft ActiveSync and will fully support the platform in June of 2008 when the iPhone 2.0 firmware (currently referred to as 1.2) is released. -- iPhone to support Exchange The iPhone will sync e-mail account settings over from Apple's own Mail application, Microsoft Outlook, and Microsoft Entourage, or manually configured using the device's Settings tool. With the correct settings, the e-mail program can check almost any IMAP or POP3 account[37]

Others

The iPhone features a built in 2.0 megapixel camera, without a flash, located on the back for still digital photos, but does not support video recording. It also includes software that allows the user to upload, view, and e-mail photos. The user zooms in and out of photos by "unpinching" and "pinching" them through the multi-touch interface. The software interacts with iPhoto on the Mac and Photoshop in Windows.

The built-in Bluetooth 2.x+EDR supports wireless earpieces (which requires the HSP profile), but notably does not support stereo audio (requires A2DP), laptop tethering (requires DUN and SPP), or the OBEX file transfer protocol (requires FTP, GOEP, and OPP).

Text messages are presented chronologically in a mailbox format similar to Mail, which places all text from recipients together with replies. Text messages are displayed in speech bubbles (similar to iChat) under each recipient's name. The iPhone currently does have built-in support for e-mail message forwarding, drafts, and direct internal camera-to-e-mail picture sending. However, it does not yet have capabilities for delivery reports, instant messaging, MMS, or copy/cut/paste.[38] Some of these functions are accessible via free Safari-based "applications" called "Web Apps," as well as by free "hacked" native applications, though at this time Apple only sanctions the use of Web Apps. Support for multi-recipient SMS was added in the January 2008 (v1.1.3) software update.

http://en.wikipedia.org/wiki/IPhone

The Apple iPhone


Capping literally years of speculation on perhaps the most intensely followed unconfirmed product in Apple's history -- and that's saying a lot -- the iPhone has been announced today. Yeah, we said it: "iPhone," the name the entire free world had all but unanimously christened it from the time it'd been nothing more than a twinkle in Stevie J's eye (comments, Cisco?). Sweet, glorious specs of the 11.6 millimeter device (that's frickin' thin, by the way) include a 3.5-inch 480 x 320 touchscreen display with multi-touch support and a proximity sensor to turn off the screen when it's close to your face, 2 megapixel cam, 4GB or 8 GB of storage, Bluetooth 2.0 with EDR and A2DP, WiFi that automatically engages when in range, and quad-band GSM radio with EDGE. Perhaps most amazingly, though, it somehow runs OS X with support for Widgets, Google Maps, and Safari, and iTunes (of course) with CoverFlow out of the gate. A partnership with Yahoo will allow all iPhone customers to hook up with free push IMAP email. Apple quotes 5 hours of battery life for talk or video, with a full 16 hours in music mode -- no word on standby time yet. In a twisted way, this is one rumor mill we're almost sad to see grind to a halt; after all, when is the next time we're going to have an opportunity to run this picture? The 4GB iPhone will go out the door in the US as a Cingular exclusive for $499 on a two-year contract, 8GB for $599. Ships Stateside in June, Europe in fourth quarter, Asia in 2008.

http://www.engadget.com/2007/01/09/the-apple-iphone/

iPhone can now be used in Singapore!


iphone2007_b.jpg




Everyone can now unlock their iPhones for free!

Just use the software using iPhone Dev Team which hackers are exploiting the same buffer bug that the iPhone Sim Free people used to achieve their unlocks, you can actually use an iPhone with our local Singtel, Starhub or M1

Of course you need buy iPhone from the states and ship it here to Singapore

The names of the iPhone Dev Team authors, all from the iPhone Dev Team, are (in alphabetical order): Daeken, Darkmen, guest184, gray, iZsh, pytey, roxfan, Sam, uns, Zappaz, Zf, plus Nightwatch for his iPhone toolchain.



http://www.myownspunk.com/iseries/iphone/iphone-can-now-be-used-in-singapore-11-09-2007.html

Whats is the best 10 Apps/Games for you iPhone ?

Listing top 10 of your applications and tell us what firmware are you on

iPhone 1.1.2 OTB

1. SummerBoard
2. Services (turn on/off, Edge, SSH, WiFi, Bluetooth)
3. iZoo (Offline Bejeweled)
4. Customize
5. Apollo (Instant Messenger)
6. Transit
7. ShowTime (Video Recording)
8. Labyrinth
9. iPhysics
10. weDict (Dictionary + Pronunciations Voices)
__________________
iPhone 8GB 1.1.4 - 3.9FakeBlank
PSP 4GB Custom Firmware 3.90
Nintendo Wii WiiKey / NDS R4

http://forums.hardwarezone.com.sg/showthread.php?s=a945a6944d5aeaba013bb760d189d641&t=1853718

China Mobile, Apple yet to open formal talks over iPhone launch

China Mobile has not started formal negotiations with Apple Inc. over the iPhone, despite the intention of both sides to cooperate.

Details about issues such as business models and commercialization have prevented the companies from entering formal talks. No time frame was available either at the moment, China Mobile Chairman Wang Jianzhou said on the sidelines of 2008 conference of the Boao Forum for Asia on Saturday in China's southern Hainan Province.

"Our door will remain open as long as there is customer demand," said the head the country's largest cell phone carrier during a panel discussion on the sustained growth and development of the telecom industry.

Apple launched its iPhone -- a hand-held device that combines a mobile phone, a wide-screen iPod and an Internet device into one -- in the United States in January 2007. It planned to launch it into the Asian market this year.

Wang said China Mobile subscribers currently totaled more than 380 million, nearly 30 percent of the country's total population. The number had been expanding six to seven million per month, mostly fueled by consumers in the rural areas, he added.

He foresaw a robust future for the telecom industry, both at home and globally, as mobile communications were a "consumption of low energy" and a stimulus for other products such as mobile music.

More than 200 million China Mobile users have used their phones to download music or songs, he said.

China, one of the world's fastest-growing cell phone market, was expected to have nearly 600 million people using mobile phones this year.

http://news.xinhuanet.com/english/2008-04/12/content_7966325.htm

iPhone

The iPhone is an Internet-enabled multimedia mobile phone designed and marketed by Apple Inc. It has a multi-touch screen with virtual keyboard and buttons. The iPhone's functions include those of a camera phone and a portable media player (iPod), in addition to text messaging and visual voicemail. It also offers Internet services including e-mail, web browsing, and local Wi-Fi connectivity. It is a quad-band mobile phone that uses the GSM standard, and hence has international capability. It supports the EDGE data technology. The iPhone is a prime example of converged device.

Apple announced the iPhone in January 2007.[7] The announcement was preceded by rumors and speculations that circulated for several months.[8] The iPhone was introduced in the United States on June 29, 2007, with releases in the United Kingdom, Germany and France in November 2007, and in Ireland and Austria in March 2008.[9][1] It was named Time magazine's Invention of the Year in 2007.[10]

iPhone
iPhone
Manufacturer Apple Inc.
Carrier USA · AT&T Mobility
UK · O2
Germany · T-Mobile
France · Orange
Ireland · O2
Austria · T-Mobile[1]
Available June 29, 2007
Screen 320×480 px, 3.5 in, color LCD
Camera 2.0 megapixel
Operating system iPhone OS (1.1.4)
Input Multi-touch touchscreen
CPU 620 MHz ARM 1176,[2] underclocked to 412 MHz[3]
Ringtone iTunes Store via iTunes (U.S. only), custom creation using GarageBand 4.1.1[4]
Memory 128 MB DRAM[5]
Storage Flash memory 8 or 16 GB
Networks Quad band GSM
GPRS/EDGE
Data speeds up to 220 kbit/s
Connectivity Dock connector
Headphone jack
USB
FireWire (charging only)
Wi-Fi (802.11b/g)
Bluetooth 2.0+EDR
Battery Lithium-ion polymer battery (non-user replacable)[6]
Physical size 4.5×2.4×0.46 in
(115×61×11.6 mm)
Weight 4.8 oz (135 g)
Form factor Candybar Smartphone
Media iTunes Wi-Fi Music Store
iPod
H.264 (YouTube)

http://en.wikipedia.org/wiki/IPhone

iPhone SDK Downloads Top 100,000

Apple® today announced that more than 100,000 iPhone™ developers have downloaded the beta iPhone Software Development Kit (SDK) in the first four days since its launch on March 6. The iPhone SDK provides developers with the same rich set of Application Programming Interfaces (APIs) and tools that Apple uses to create its native applications for iPhone and iPod® touch.

“Developer reaction to the iPhone SDK has been incredible with more than 100,000 downloads in the first four days,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “Also, over one million people have watched the launch video on Apple.com, further demonstrating the incredible interest developers have in creating applications for the iPhone.”

Apple also previewed the new App Store, a breakthrough way for developers to wirelessly deliver their applications to every iPhone and iPod touch user. Developers set the price for their applications—including free—and retain 70 percent of all sales revenues.

Leading developers such as AOL, Electronic Arts, Epocrates, salesforce.com and Sega have already demonstrated amazing applications using the SDK, and developer response continues to be phenomenal with more developers embracing the platform.

“The iPhone SDK gives us the tools we need to create powerful iPhone applications and is an important part of our overall mobile strategy,” said Rick Jensen, senior vice president, Small Business Group at Intuit. “We’re excited that the iPhone expands the ways our customers can solve key financial tasks wherever they might be.”

“We’re very excited about Apple’s new SDK and reaching every iPhone user through the new App Store,” said Scott Rubin, vice president, Sales and Marketing, Namco Networks. “We can’t wait to show off great new versions of arcade classics like PAC-MAN and Galaga that use the revolutionary features of the iPhone and iPod touch.”

“Apple’s tools have provided our development team the flexibility to make the SuitePhone application richer and deeper,” said Luke Braud, vice president, Software Development, NetSuite. “NetSuite is excited at the opportunity to give every iPhone customer access to their critical business data anytime, anywhere.”

“Apple’s become an important mobile game platform with the iPhone SDK,” said Jason Kapalka, co-founder and Chief Creative Officer, PopCap. “The new SDK gives us the tools to innovate and reinvent games like Bejeweled, Zuma and Peggle. With the new App Store we can reach every iPhone and iPod touch user on the planet.”

“Seventy percent of the retail price is hands-down the best deal out there in mobile. It’s simple and motivating for developers,” said Wayne B. Yurtin, president and CEO, Rocket Mobile, Inc. “We can’t wait to get our first iPhone applications on the revolutionary App Store.”

“Six Apart pioneered the mobile blogging experience with an iPhone-optimized blog service,” said Chris Alden, CEO, Six Apart. “We’re taking it to the next level with our native iPhone application for TypePad that’s already in development.”

“The iPhone is the mobile platform game developers have been dreaming of,” said Scott Zerby, vice president, THQ Wireless. “We’re looking at how we can use the iPhone’s innovative user interface to create new game experiences for our big brand entertainment partners that consumers love.”

Pricing & Availability
The free beta iPhone SDK is available immediately worldwide and can be downloaded at developer.apple.com/iphone/program. The iPhone Developer Program will initially be available in the US and will expand to other countries in the coming months. A QuickTime® video of the iPhone roadmap event is available to view at www.apple.com/quicktime/qtv/iphoneroadmap.

Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.

http://www.apple.com/pr/library/2008/03/12iphone.html